Conflict is vital to every story.
And often, that conflict escalates from disagreement and
dislike to physical combat. In the world of fiction—especially genres such as
fantasy and sci-fi—writing satisfying, dynamic fighting sequences is often a necessity.
Let’s take a deeper look at the adrenalin-laced topic of
fighting, as well as a few tips that will help you write more dynamic, intense
battle scenes in your stories.
1. Actions VS
Reactions
At its core, the most basic rule of combat follows Newton’s
law of motion; namely: “To every action there is always an equal and opposite
reaction.”
To keep things simple, think of physical combat as a game of
chess. One player makes a move, which causes the other to react to the move in
some way. Of course, physical fighting is much more complex, but the principle is
the same. When one combatant throws an attack, the other must either return the
gesture offensively (by attacking back) or defensively (by protecting
themselves). This aggressive “give-and-take” is what makes fighting flow.
When you write action scenes, remembering this basic
principle can help simplify the task. When more than one combatant is involved
in the fight, the possibilities are greater, but the law of actions VS
reactions remains the same. Here is a basic example of one-on-one combat from Redwall by Brian Jacques. Notice the
specific actions that the combatants take and how their foe reacts to them:
The thick tail of the
Warlord [Cluny] flicked out venomously at Matthias’s face. He covered swiftly
with his shield as the poisoned metal barb clanged harmlessly off it. Cluny
tried again, this time whipping the tail speedily at the young mouse’s
unprotected legs. Matthias leaped nimbly to one side and swung the sword in a
flashing arc. Cluny roared with pain as it severed the tip of his tail.
2. Universe, Setting,
and Atmosphere
What is the setting of your story? Depending on that answer,
the combat options available to you will change. It goes without saying that a
story set in medieval times will not see much gun-fighting. Likewise, characters
in the prohibition era won’t likely be garbing up in armor and swinging their
sabers into battle.
Those are both silly examples, but knowing exactly what is available to you in the setting
of your story is important. If your story takes place in a fantastical world
where characters use both swords and firearms (think: Starwars), then it’s important for you to understand the laws of
these weapons. What advantages do certain weapons have over others? How do they
operate in battle? Do they have any special abilities or uses? And so on.
Atmosphere is key to producing a tight-paced, innovative
action sequence. Exactly where the
battle takes place can alter the style of the fight, so choose interesting
locations with lots of potential for creativity. More importantly, use the atmosphere of the fight to add
tension and immersion to the fight. For
example, if your battle takes place inside a cathedral, have your characters
utilize the pews for barriers and platforms, use a candelabrum as a weapon or
to set something on fire, or even jump on-board a massive, rocking chandelier for
some high-flying, reckless combat. Mention the way that the sounds of combat
echo through the rafters, or how the stained-glass windows cast crimson light
down on the combatants. The possibilities for adding to the atmosphere of a
battle are as boundless as your own creativity.

3. Even the Odds
Much like the story’s plot, a fight is not enjoyable to read
if it is predictable or one-sided. There will be times when your combatants
will not be evenly-matched, and these battles will end quickly and
unceremoniously. However, for a lengthier, more engaging fight, both opponents
will need to have evened odds. This does not mean that both characters must be
equally matched. It simply means that the “weaker” character must have some
form or chance of winning against the stronger opponent. The “weaker” character
may be able to use the atmosphere to get an advantage, have an animal companion
that assists them in combat, or perhaps have a temporary benefit because their
enemy is weakened or wounded, etc.

4. Visualize
It is impossible to write anything without some form of
visualization; however, when you pen, or type, a battle sequence, this
visualization is incredibly important.

Is your combat realistic? Wearing a billowing cape into a
one-on-one duel may not be the brightest idea, even if it does make for some
rather dramatic descriptions. Does your character really need to backflip over
a bench in order to avoid that attack? Better yet, is it possible to backflip
while wearing all that armor? Granted, your characters may be incredibly agile.
They may be ninjas or mages who are capable of maneuvers that regular fighters
couldn’t hope to pull off. If this is the case, then know what physics and
rules apply to their style of fighting and ensure that their combat remains
within believability.
5. Seek Inspiration
One of the absolute best things you can do to enhance your
battle-writing skills is to read, and view, battles. Pick up novels with
detailed, stimulating action sequences, such as the works of Brian Jacques or
R.A. Salvatore. If you enjoy movies, watch The
Lord of the Rings, Avengers, The Legend of Korra, or some other
action film that matches the genre of your story. If video games are your
thing, take a look at the Final Fantasy
series for some intense, CGI combat. Regardless of the genre you write, there
are many wonderful media options available for your viewing pleasure. Here are
some things to look for as you view an action sequence:
- How do the characters use the atmosphere to their advantage?
- How does the atmosphere add to the drama or uniqueness of the battle?
- Do both characters take injuries of some kind?
- Does one character appear to have the advantage? How does the “weaker” character compensate for this?
- How are the physics and/or systems of the world implemented into the battle (magic, physics, super-powers, shields, etc.)?
- Is victory achieved? Is it achieved through outright force, or through some other compensation?
Music is another stimulating way to unlock your inspiration.
Seek out thrilling, engaging soundtracks and visualize the combat happening in
time to the music. You might be surprised with how many ideas you are able to
generate with this method. For some epic, inspiring music, I recommend checking
out Immediate Music, Two Steps from Hell,
and Audiomachine, to name a few. Trailer
music and movie scores are both excellent sources of inspiration for
wide-sweeping battle scenes, and I highly recommend listening to some as you
brainstorm your combat sequence.
No comments:
Post a Comment